LUA Scripting commands
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Prompt(string) - Display the string for several seconds at the bottom of the screen
SetFogNearest(distance) - set the start distance of the fog
SetFogDistance(distance) - set the end distance of the fog where it is opaque
SetFogRed(red) - set the fog red component from 0 to 255
SetFogGreen(green) - set the fog green component from 0 to 255
SetFogBlue(blue) - set the fog blue component from 0 to 255
SetAmbienceIntensity(percentage) - set the ambient intensity from 0 to 100
SetAmbienceRed(red) - set the ambient red component from 0 to 255
SetAmbienceGreen(green) - set the ambient green component from 0 to 255
SetAmbienceBlue(blue) - set the ambient blue component from 0 to 255
SetSurfaceRed(red) - set the global surface red component from 0 to 255
SetSurfaceGreen(green) - set the global surface green component from 0 to 255
SetSurfaceBlue(blue) - set the global surface blue component from 0 to 255
StartTimer(entity index) - resets the timer associated with the specified entity index
GetTimer(entity index) - get the timer for the entity in milliseconds
Destroy(entity index) - destroy the specified entity
CollisionOn(entity index) - create a physics body around the specified entity
CollisionOff(entity index) - destroy the physics body around the specified entity
Hide(entity index) - hide the specified entity
Show(entity index) - show the specified entity
Spawn(entity index) - if the specified entity was not spawned at start, spawn it
Collected(entity index) - mark the specified entity has having been collected
MoveUp(entity index,amount) - move the specified entity upwards by amount
MoveForward(entity index,amount) - move the specified entity forward by amount
MoveBackward(entity index,amount) - move the specified entity backward by amount
ModulateSpeed(entity index,speed) - alter the move and animation speed of entity
SetAnimation(entity index) - set an animation index value for later use
SetAnimationFrames(entity index,v) - set an animation range for later use
PlayAnimation(entity index) - play the animation index or range as previously set
LoopAnimation(entity index) - loop the animation index or range as previously set
StopAnimation(entity index) - stop the animation for the specified entity
SetAnimationSpeed(entity index,speed) - set the animation speed of the entity
GetAnimationFrame(entity index) - get the animation frame number from the entity
CharacterControlUnarmed(entity index) - switch character to unarmed state
CharacterControlLimbo(entity index) - switch character to limbo state
CharacterControlArmed(entity index) - switch character to armed state
CharacterControlFidget(entity index) - switch character to fidget state
CharacterControlDucked(entity index) - switch character to crouched state
CharacterControlStand(entity index) - switch character to stood state
SetCharacterToWalk(entity index) - set the character to walk when moving
SetCharacterToRun(entity index) - set the character to run when moving
RotateToPlayer(entity index) - rotate the specified entity to face the player
AddPlayerWeapon(entity index) - trigger player to collect the weapon entity
AddPlayerAmmo(entity index) - trigger player to collect the ammo entity
AddPlayerHealth(entity index) - trigger player to collect the health entity
WinZone(entity index) - trigger player to win this level and move to next level
Checkpoint(entity index) - trigger player to record checkpoint for later use
GetPlayerInZone(entity index) - return 1 if the player is inside entity zone area
PlaySound(entity index,slot) - play the sound stored in the specified slot
LoopSound(entity index,slot) - loop the sound stored in the specified slot
StopSound(entity index,slot) - stop the sound stored in the specified slot
SetSoundSpeed(speed) - set the speed of the last sound handled in hertz
SetSoundVolume(volume) - set the volume of the last sound handled 0 to 100
FireWeapon(entity index) - cause the specified entity to fire at the player
Include ("ai_cover.lua") - Use within the init function to ensure the script is pre loaded
SwitchScript ( e,"ai_cover" ) - Switch AI to use a different script
SetCharacterToStrafeLeft(e) - AI to strafe to the left
SetCharacterToStrafeRight(e) - AI to strafe to the right
RotateX(e,v) - Rotate an entity along the X axis.
RotateY(e,v) - Rotate an entity along the Y axis.
RotateZ(e,v) - Rotate an entity along the Z axis.
Scale(e,v) - Scales an entity to V%
SetCharacterVisionDelay(e,v) - Sets the speed at which a
V1.008
Entity "If Used" now works.
SetEntityHealth(e,health) - can be used to set the health of an entity. If the new health is 0 then it will be destroyed.
SetPlayerHealth(health) - assign a new health value to the player (total health).
AddPlayerHealth(health) - adds additional health to the player
CollisionOff(e) - turn off physics collision for this entity (handy for a custom entity perhaps dying, where you want to turn off physics so they don't move and play a death animation)
CollisionOn(e) - restore collision for this entity
SetPosition(e,x,y,z) - sets the absolute position of an entity, use only on entities with physics off (Note: If GravityOff(e) has not been called, positioned object will still align themselves with the terrain floor)
SetRotation(e,x,y,z)- set the absolute rotation of an entity. Only for use on a non physics entity.
ResetPosition(e,x,y,z) - reposition a physics entity
GravityOff(e) - turns off non physics entities snapping to the terrain floor, handy to call inside _init
GravityOn(e) - turns on non physics entities snapping to the terrain floor
HurtPlayer(e,v) - injure the player, great for custom objects
HideTerrain() - stop the terrain drawing
ShowTerrain() - show the terrain again
HideWater() - stop water from being drawn
ShowWater() - show water again
V1.0085
PlaySoundIfSilent(e,v) - plays the entities sound if not playing
PlayNon3DSound(e,v) - play the entities sound as non-3D
TransportToIfUsed(e) - moves the player to the position of the object in the IFUSED field
FinishLevel() - Forces the level to finish.
PlayCombatMusic(playTime,fadeTime) - Plays the combat music
PlayFinalAssaultMusic(fadeTime) - Plays the assault music
Coming Soon - V1.009 - Teaser
g_PlayerLives = 0 - can read the current number of player lives
PromptTextSize(v) - change the size of the prompt text from 1 through 5, 5 being largest
HideHuds() - hide huds for weapon and player status
ShowHuds() - show huds for weapon and player status
FreezeAI() - freeze all DarkAI activity used by character AI
UnFreezeAI() - unfreeze all DarkAI activity used by character AI
FreezePlayer() - freeze the ability of the player to move, mouselook or take action
UnFreezePlayer() - [unfreeze the ability of the player to move, mouselook or take action
DisableMusicReset(v) - call at start of game to suspend normal music restart behaviour
LoadImages(str,v) - specify a folder inside 'scriptbank\images\"' to load images at slot V onwards
SetImagePosition(x,y) - set the X and Y position of where the image should be drawn
ShowImage(i) - select the image slot number to be drawn
HideImage(i) - hide the image from being drawn
SetImageAlignment(i) - use 0 to position image using center hotspot, 1 is top left hotspot
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สร้างเกม, ทำเกม, โปรแกรมสร้างเกม, เกม, game สอนสร้างเกม, สอนทำเกม, rm, game guru, eclipse origins online game, pcgame, mobile game #สร้างเกม #ทำเกม #โปรแกรมสร้างเกม #เกม #game #สอนสร้างเกม #สอนทำเกม #rm #game_guru #eclipse_origins #online_game #pcgame #mobile_game
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